Category Archives: 3D Design

Goodbye Shapeways!

ALL GOOD THINGS come to an end. The time has come for me to leave Shapeways and start to work on new projects and ideas. The last 5 years at Shapeways have been exciting and exhilarating. We achieved so much. The company has grown from an idea to multinational with 4 offices worldwide and over 50 employees. Shapeways has closed two rounds of funding and is the market leader in her segment.

I can still remember in the early days while building up the upload-to-print systems and testing 3D printing, we had serious challenges to find and create good test sets of 3D models. 3D models which were fit for 3D printing and at the same time posed some challenges for 3D printers and the 3D printing process. Now Shapeways has printed over 750.000 3D models in 2011 alone. It is a staggering number.

Shapeways is more than a company. It is the designers who make Shapeways what it is. I have met so many of you. It was my privilege to work with all of you. It is your inspiring designs which makes building something like Shapeways so fulfilling. I will keep following all of you. Please keep surprising me!

I trust in the awesome team I leave behind, that they can grow and mature Shapeways, to take it into new directions and make social fabrication part of society and culture. I look back on my days at Shapeways with fondness. Some very good memories have been made. I am sure new milestones will be reached this year and the years beyond. I am going to make my own new memories. Good luck to Shapeways and the team!

This post is also posted on shapeways.com

Volumetric displays will get people into 3D design

3D DESIGN IS still very niche. Most computer users never do any 3D design. I can think of many reasons for that, but foremost there is no particular use case for them today. 3D printing is an example that will bring that use case. Especially when 3D home printers become more common place. But there are still ways to go. 3D design software is still hard to use or too simple to make meaningful objects. The issue is that for the average computer user using 3D design software feels awkward. This is not surprising because all software uses a 2D metaphor to create objects in 3D. You need skill and a trained mind set to translate a 2D representation on the screen to a 3D world in your mind. It takes practice and patience before you can master that. I see this as a huge friction to get consumers to design in 3D – and eventually print their own designed 3D objects.

The current generation of screens is moving towards displaying in 3D. But there is a significant problem with these solutions. They project a 3D image from a single view point. Changing the viewing angle does not change the image. This is acceptable for games or passive consumption of content. But it only marginally helps in the creation of 3D content.

source: AIST (http://www.aist.go.jp/aist_e/latest_research/2006/20060210/20060210.html)

A solution is volumetric displays. That will be the big game changer I think. Volumetric displays project an object or environment in 3 dimensions. It gives the viewer complete freedom in viewing the object from every angle. The user can view and inspect an object like the would any other real object – without touching it.

Unfortunately the technology is not mature yet and only exists in research. There are typically two approaches used: swept-volume display or static volume display. The swept-volume display works by projecting a single slice of the 3D image onto a moving screen. When the screen moves another slice of the 3D image is shown. If this is done fast enough, the persistence of images in the human vision will automatically blend all images together, and 3D object will emerge.

The static volume display has no moving parts. The 3D object is projected inside a solid volume. The volume could be a gas or liquid. A laser excites the molecules briefly to make them emit light.

Volumetric displays are one part of the equation. The other part is capturing 3D input to allow manipulation of 3D objects. The current computer mouse is designed to capture 2D input for a 2D environment. The mouse is not suitable to navigate a 3D environment. There are new 3D input devices on the market like the one from Sixense.

I have high hopes for volumetric displays. I have been following the research for years. Progress in this area is very slow. But I am sure when they get it right, it will be a game changer for 3D design.

Short Animation on Future of Manufacturing

THE FOLLOWING SHORT animation called FULL PRINTED was made for the exhibition “Laboratory of Manufacturing” at the Museum Design Hub in Barcelona last year. It is great short about how 3D printing, manufacturing, crowd sourcing of design, co-creation and iterative design can work.

There is only one thing which bugs me every time I see this video and that is the USB key to store the design and bring it to the FabLab to print it. Storing data on a USB stick? Is anybody still using that?

Endless Forms of Iterative Design

A while ago I wrote about Iterative Design and the potential of iterative design on how products are created in the future. Now Hod Lipson and his team brought this concept to the next level with their EndlessForms website.

They combine evolutionary algorithms and generative encodings with crowd sourcing of designs. The results are interesting 3D designs. You could argue the usefulness of many of the designs on the site but it does show a powerful new and easy-to-use way to 3D design and iterative design.

How does it work?

The user selects one of created designs in the gallery or chooses to start anew. The site then evolves this design in 15 different directions and shows the user 15 options. The user can then choose to explore one of the evolutions further, combine multiple evolutions and explore that, or save the 3D design. Optionally the user can choose to 3D printed  his design — which is disabled at this moment for some reason.

Here is video on how it works:

Their inspiration was Charles Darwin and the evolution of species. They found their name in the Origin of Species.

“… from so simple a beginning endless forms most beautiful and most wonderful have been, and are being evolved.”

— Charles Darwin, On the Origin of Species

I love these types of innovations for new ways to create 3D designs. It makes 3D design accessible and fun.

Holograms You Can Feel

I came across this awesome technology I wanted to share it here. It was first demonstrated on Siggraph this year. Japanese scientist have created a new technology to add touch to holograms.

Professor Hiroyuki Shinoda of Tokyo University says: “Up until now, holography has been for the eyes only, and if you’d try to touch it, your hand would go right through. But now we have a technology that also adds the sensation of touch to holograms.”

They use ultrasonic waves to create pressure when the hologram is touched. Although the current state of this technology is very embryonic I can imagine how this can be useful as extension for websites. Just think about touch and feeling a product before you buy it. Or as an extension to 3D television and movies to create a much more immersive experience.

Here is the video:

I am all excited about this and cannot wait to see (touch) this for myself.

Innovative 3D Design Software

In an earlier post, I wrote about The Design Dilemma, and how hard 3D design software is to learn and use. Fortunately, there is innovation happening in this area, and it is not coming from the existing industry players like Autodesk or Solid Works. These are small innovative companies, who each take an innovative approach to 3D design.

I divide them in two categories; software innovation and input innovation. I start with two companies who innovate on the software side. These are:

  • 3DTin – online 3D design software using voxels or cubes. It uses WebGL to deliver impressive 3D performance for an online design software application. As an extra bonus, it lets you easily create 3D printable objects out of the box. I wrote about them in my post on 3D on the web and WebGL.
  • Tinkercad – same as 3DTin but even more focused on 3D printing.

On the input side, innovation can be found in two areas. One is haptic interfaces. Haptic are freeform 3D input devices, which provide tactile feedback to the user when hitting something. The user can draw by holding a stick, which they can move in all directions. Here is a nice overview on available haptic devices on the market. A special mention for the Falcon from Novint. It only costs $200, which makes it very affordable.
The other area is 3D Motion Capture. This technology has been developed to track and record motions of people. The recorded motions can be used as input for game characters or figures in digital animation movies. But this technology can also be used to draw your 3D model as proven by Front Design, about who I wrote in my post 3D design your furniture in thin air. But there is also a simple proof of concept version available on Instructables using a computer, LED lamp and 2 webcams.

There is one company, who does not make 3D software, but did a great job on making easy to use 3D software, and that is surprisingly – or not – Lego. The Lego editor is a brilliant piece of software both from a functional perspective, as from a marketing perspective. Please take a look for yourself. Though they should make an online version.

I want to end this post with a great video showing Farah Bandookwala using a haptic interface to create her 3D designs.

The Design Dilemma

YESTEDAY, I WROTE about Sketch Your Furniture by Front. A concept demo for an innovative 3D design user interface. One of the challenges for 3D printing and co-creation is, that 3D design software is hard to use. They have a steep learning curve and it is certainly not easy to create something.

It takes patience and determination to get these software packages under control, and make something meaningful. To be honest, people are not really interested in learning this kind of software. Even if they do, I do not think they will spend a few hours on designing a spare part of a gift. Even if we assume they would like to design themselves most people are not designers.

In short, you could summarize:

  • people do not want to spend the effort to design
  • people do not want to learn to design
  • people cannot design

I call this the design dilemma of Co-Creation and 3D Printing.

So what are the solutions?

Fortunately there are solutions. I see the following developments in these area to overcome the design dilemma:

  • Product Configurators – the user gets a fixed set of choices, and based on their answers a design is created. For example DriveWorks Pro.
  • Templated Design – the user modifies a template design using a fixed set of modifiers (stamping, scaling, text, etc.). Examples are the Shapeways Light Poem or Kelecrea for Android.
  • Co-design – a user works together with a designer to create their design. For example Grabcad offers this service.

These solutions bring together users and designers, and use software to ease and scale the design process – either through a marketplace or design creation automation.

In an earlier post, I wrote about a design meta language. It is one of the enablers to further improve software automation options. The design dilemma is a solvable solution, and this very important reason for the growth of 3D printing.

3D design your furniture in thin air

One of the stumbling blocks to let anybody create in 3D, is the current state of 3D design software. They are hard to use and have a steep learning curves. That is where we are today. There are promising ideas and developments in this area. I am confident that this problem will be solved over time. In my next post I will write about these ideas.

Today, I want to show you a video of one of the more inspirational ideas out there. It is called Sketch Your Own Furniture by FRONT – a Swedish design studio made up of four designers Sofia Lagerkvist, Charlotte von der Lancken, Anna Lindgren, and Katya Savstrom.