Category Archives: 3D printing

Wall Thickness, Feature Size and Structural Strength for 3D Printing

ONE OF the appealing aspects of 3D printing is the freedom the designer has in his design. But even with 3D printing there are limitations to what a 3D printer can produce. These limitations are inherent to a specific 3D printing process. In this post, I go into one of these limitations which is structural strength.

Structural strength is one of the most important limitation to recognize when designing for 3D printing. It defines if a 3D printed part can survive the different steps involved in the manufacturing of the part – from printing to cleaning until shipping.

Structural strength is also almost impossible to assess. For that reason, the structural strength is translated into a minimum wall thickness requirement / design rule. The minimum wall thickness is an approximation of a structural strength analysis, but is far easier to assess by an operator, than the structural strength itself.

Since it is an approximation of structural strength, the minimal wall thickness requirements can differ from operator to operator. Also, the print orientation of the critical areas or features of a part can impact the minimal wall thickness.

Difference between wall thickness and feature size

A wall is a structural part of the design. A feature is a protrusion or extrusion on a part which is not a structural part of the design.

A feature is any part of the design where the cross-section of the feature is smaller than the required minimum wall thickness.

Wall thickness design requirements

When I think of wall thickness, there are three distinct design requirements. I call them:

  1. Bridges
  2. Wings
  3. Spikes

A bridge connects two distinct larger features of part. A great example is the neck of a figurine. The neck bridges the head and torso.

A wing is a surface area with variable thickness. Some parts of the wall are adhering to the minimum wall thickness; other parts are not. An example is a surface area, which is thick enough on one end and too thin at the other end. Like the wing of an airplane.

Spikes are lengthy protrusions starting with a base, which adheres to the minimum wall thickness, and ends with a top not adhering to the minimum wall thickness. An example are nose hears on a mouse.

Two examples

         

In the image on the left, you can see that the arm of the robot has broken off. This is a bridge problem. The critical part of the design is the connection of the arm to the shoulder. The connection is too thin to provide enough strength for connecting the heavy the lower part of the arm. In this case, the part was printed, cleaned and post-finished without problems. The part broke during shipment.

The image of the right shows a dragon with wings. The wings are actually solid planes in the 3D design, but they can out of the printer looking like this. The solid planes of the wings were too thin to be printed correctly. This is an example of the wing problem.

Other considerations

3D printing processes with a fragile green-state are an exception to the wall thickness requirements. With those processes, the wall thickness is a dynamic variable based on the design of the part. Green-state processes use a binder during printing and have a second process step to strengthen the part. I will explore this topic in more detail in another post. Examples of green-state processes are 3DP (ZCorp, Voxeljet and derivatives) and ProMetal. Non green-state processes are SLS, DMLS, SLA, Polyjet Matrix (Objet) and FDM (Stratasys, RepRap and derivatives like Makerbot).

Another exception is a large, thin surface or plane. Even though, it adheres to the minimum wall thickness, and has the required structural strength, it can still pose a problem for the printing process. Most printing processes use heat during the production of the part. This heat is not perfectly distributed over the build-area. When a large, thin surface is unevenly heated, it will warp and bend. This is also a topic for another post.

Structural strength is an important consideration during the design of a part for 3D printing. When adhering to the minimum wall thickness requirement for a specific process or even over-engineering the critical areas, than any problems can be avoided. Since the minimum wall thickness requirement is only an approximation of the structural strength requirements, it is possible to defy the rules in certain cases. But requires export knowledge on the process and close cooperation with the operator to ensure the right location, orientation and handling of the part during the production process.

Key Factors of Online Creation for 3D Printing

THE LAST couple of posts, I wrote about several factors, which I consider as key success factors for online creation in the context of 3D printing. This post is a summary of these posts.

To sum up I wrote about:

Here is how I would define each of these factors:

Immediate Context

People want to grasp immediately the context on how a particular concept applies to them when they use or see a product for the first time. They need to be able to understand how to use it and what they can do with it. Even when it is only at a superficial level. It needs to answer questions like “What does it mean for me?” and “How would I use it?”. When a product (or service) has these attributes, it provides immediate context.

Frictionless Creation

Frictionless creation means that the level of effort to create is extremely low to (preferably) non-existent. A user who visits an internet service for the first time can immediately participate in the creation process if he wishes. The act of creation – and many times, interaction – is extremely simple. Services like Facebook and Twitter are excellent examples of frictionless creation. They user does not need a tutorial or watch a video to participate.

Open-ended Creation

Open-ended creation allows the user to create, but does not limit him in either form and/or function in the creation process. Open-ended creation allows for more elaborate, creative expressions compared to closed-ended creation.
An example is twitter. People use it for conversations, news notifications or link sharing. Twitter does not restrict the use cases and limits only the form. Not the function. You see a lot of creative expressions based on Twitter because of that design decision. It allowed the platform for creation to become greater than its creators could have foreseen.

Product Relevancy

There are three factors, which makes a product relevant in the context of 3D printing:

  1. Design (form and function) – The product has an intended use, and it should support that in an optimal way. The form itself should be appealing to the target audience.
  2. Material(s) – Material should be applicable for the design and support the intended function of the product. Often it needs to look and feel good. But also longevity, resistance to outside influences and sturdiness are important requirements.
  3. Price – Price is a fluid definition with regard to relevancy. For instance a higher price for a particular product, can make it more relevant. The same applies the other way around. In the end, the price should be in line with expectations of the target customers.

All three product relevancy factors work together as a system. I mean with that better materials lead to higher price, which in turn can lower the product relevancy. It is a balancing act.

The combination of all four factors will create the killer application for 3D printing. At least, that is my current line of thinking. The advancement of 3D printing  technology combined new novel approaches to create products online have to proof this in the coming years. I am sure we will get there. Somehow.

Open-ended vs Closed-ended Online Creation

IN THE last couple of posts on online creation, I wrote about frictionless creation, product relevancy and immediate context. I think all these factors are important to make online creation successful. In this last post of the series, I am writing about open-ended and closed-ended creation.

Let me explain what I mean with Open-ended and Closed-ended Online Creation. Closed-ended is online creation within limits, and the end goal or purpose of creating is clear. As a user, you can configure or modify but cannot fundamentally change the form and function of what the creation should be. Perfect examples are product configurators. It gives you freedom to express, but the end result keeps – more or less – the same form and function.

Open-ended creation allows you to create but does not limit either form and/or function. It is up to the user to determine what it shall be. Example is twitter. People use it for conversations, news notifications or link sharing. Twitter does not restrict the use cases and limits only the form. Not the function. You see a lot of creative expressions based on Twitter because of that design decision. It allowed the platform for creation to become greater than its creators could have foreseen.

Obviously, open-ended creation allows for more elaborate, creative expressions. The key to success though is to either limit the form or function to make it understandable and doable from a users’ perspective.

Designing content for 3D printing today is hard because of this. There are two options to create content; 3D design software and product configurators. 3D design software offers no limits, but adds lots of friction due to the complexity and steep learning curve. Or we have product configurators, which are only mildly successful because they limit too much – both form and function at the same time.

An interesting concept is Mineways in this regard. It is an extremely simple 3D editor which is open-ended in form and function. Another one, which comes to mind, is TinkerCAD, though I still feel it does not give enough context to make me excited.

The key for success for 3d printing is easy creation and modification of designs. My dream is to enable frictionless creation combined with strong open-ended abilities for expressing creativity. I hope we can get there!

Open Source SLS Printer Design Released

TODAY I was pleasantly surprised by another addition to the collection of open source 3D printer designs. Andreas Bastian – an engineering student at Swarthmore College – designed and build a SLS 3D printer, and made the design available as open source. It uses an infrared laser, and sinters a wax and carbon mixture for use in lost-wax casting.

As motivation for this project he writes:

The current leading open source 3D printers print only in ABS or PLA and are restricted both by the limitations inherent in these materials and by the limitations of the FDM process. Though these printers are entirely capable of self-replication and of producing parts for a variety of light-duty applications, they cannot produce pieces that can replace the cast aluminum parts found in power machinery, CNC equipment, or in numerous other high-strength applications.

For more information, check out his website or his page at the RepRap wiki.

Here is a video of the printer in action:

Here is a list of the other open source 3D printing designs:

Still missing are the 3DP technologies developed by ZCorp, Voxeljet, etc. and the Multi-jet/Poly-jet technologies of 3D Systems and Objet.

Interesting enough the US/USPTO patent for SLS has not expired yet and will be in force for the foreseeable future. I hope the patent owners / licensees can resist a cease-and-desist since this is nowhere near their business cases.

It is great to see more 3D printer designs become available as open source. These open source designs have a tendency to kickstart commercial applications. The list of FDM-like hobby printers is getting long with MakerBot, Ultimaker, Up!, etc.

Now who is going to be the first to make a commercial SLA hobby printer or SLS hobby printer?

Immediate Context & Online Creation

IN THE last couple of weeks, I wrote about Online Creation. Things I am thinking about are, what makes a product relevant? What motivates people to create online? One of the striking aspects of creation is that when you give people a blank canvas, they have no inspiration on what to create. This is called the Blank Canvas Syndrome.

I think one of the major barriers to overcome for Personal Fabrication & 3D Printing for home users is solving the Blank Canvas Syndrome.

An important aspect is immediate context in the online creation process. People need to immediately grasp the context on how a particular concept applies to them. They need to be able to understand how to use it and what they can do with it. Even when it is only at a superficial level.

What does it mean for me?
How would I use it?

When looking at creation for 3D printing, there is, for example, TinkerCAD. TinkerCAD is an awesome 3D online creation tool. It is easy to use and simple to understand. But if you show it to somebody, they do know what to do with it. It is missing immediate context. The same applies to 3D printers as a whole. If you ask, they do not know.

If you look at Twitter and Facebook, it is immediately clear what the context is and how it would apply to the user. I regard Twitter and Facebook also as online creation services. I think their success is very much related to this.

If you look at 3D printing of products, one of the latest popular successes was printing of your Minecraft creations. Eric Haines wrote a software application to export Minecraft models and save them as readily  3D printable files. The power of this concept is that there is no need to explain the proposition to the users. It generated immediate excitement among the Minecraft community.

Now I do not want to say that Minecraft is the ultimate 3D printing proposition – far from it – but it does show that easy to understand concepts work way better than more free-form solutions. At least for the general public. I hope we see more examples popping up in the coming year, and I would love to hear ideas on how to improve immediate context for 3D printing.

The Pirate Bay Is Getting Into 3D Printing

IT IS a strange coincidence when particular things just fall together in the matter of hours. I was tweeting yesterday with @jonemo and @rpes12 about the killer application for 3D printing. We arrived at the topic of DRM-ing of 3D models as a protection mechanism. At some point, I wrote:

An hour later somebody sends me a link to a blog post on The Pirate Bay about sharing physical objects. They call them Physibles, and the category is already available on their site.

They write:

We’re always trying to foresee the future a bit here at TPB. One of the things that we really know is that we as a society will always share. Digital communication has made that a lot easier and will continue to do so. And after the internets evolutionized data to go from analog to digital, it’s time for the next step.

A few months ago I already wrote that pirated 3D models where available on The Pirate Bay. It is not surprising that the media attention around CES on 3D Printing did not pass by the people of The Pirate Bay. I just hope it is not seen as an incentive for the industry to come up with another SOPA / PIPA to increase the protection around physical objects. We are nowhere near understanding on what the impact of personal fabrication is on society. Let’s not kill it before it even got started.

Killer Application for 3D Printing

IN MY post Reality Check for 3D Printing I wrote about a few critical blog posts and news items on 3D printing. The question on the table is: what is the killer application of 3D printing? It is an interesting question and I think there is none. Or at least no specific killer application. What is the killer application for an inkjet printer? What is the killer application for a computer? What is the killer application of the web?

In each of these cases, there is no killer application. When I first showed the web – using mosaic – to my mom and dad, they looked at me and had no clue what I was talking about. None. You could argue that the web is the killer application of the Internet. Or is it email? Or is it my Twitter mobile app? Or maybe Skype? Or all of the above?

Same applies for regular printers. Who can remember The Print Shop (version 23.1 – amazing!) from Broderbund? You could make endless banners with it or front pages for your own photo albums. All neatly printed on your dot matrix printer. Nobody is doing that anymore. The quality was low, to say the least, but still everybody made them. So why do you have a printer? I cannot think of a specific killer application for 2D printers. Though it is useful to have a printer.

When I think about the killer application of 3D printing, I think about personal fabrication. That in itself will mean different things for different people. It could be that an architect or designer want to print their professional designs. Or it can be the unique production of a cool dice for a Warhammer player. I cannot look into the future. But the prospect to design, customize and make your own things at home, design them exactly according to your own specifications while not going to a store, just sounds so appealing to me. What do you think?

Update: Fabricatis wrote down his thoughts on the killer application for 3D printing. Recommended reading!